Look, it’s not *difficult*

Also, The Mode 7 Games Blog offers more thoughts on Determinance, their upcoming -MMORPG- as lead designer Ian Hardingham discusses the intricacies of coding a game to play over the internet.

Long-term readers will know that after DT’s brief flirtation with the Deliverance IP, while it was still a mod of Die by the Sword and a single-player only title on the Wonderswan, we decided to make a decisive move into the shady arena of the MMORPG.
Originally, every player started with a farm, on which they grew fairies on fairy-plants, which they were forced to continually water every day with in-game magic water drawn from a well approximately seven game-miles from their original location. They were forced to walk there manually using our proprietary walking controller, which plugged into the Wonderswan via a USB adaptor made from unicorn tears.

Walking wasn’t the only facet of the elaborate risk/reward paradigms we constructed. The fairies could be rallied into gigantic columns and sent across the landscape to fight enormous battles against a huge and monstrous kitten which lived in a cave guarding the credit card details of every single user.
Should a brave adventurer amass sufficient numbers of trained faires to defeat the kitten, they were rewarded with a purple sash which we would FedEx to their house immediately, as well as the untold riches of the kitten’s cave.
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One Response to “Look, it’s not *difficult*”
ยง May 4th, 2006 at 8:33 pm
[...] I had forgotten the whole farm thing. The stress of that period forced me to blank it from my mind. [...]