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	<title>Comments on: &#8220;Part of the problem&#8221; &#8211; an open letter to Joystiq from an indie game developer</title>
	<atom:link href="http://www.mode7games.com/blog/2006/05/29/part-of-the-problem-an-open-letter-to-joystiq-from-an-indie-game-developer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mode7games.com/blog/2006/05/29/part-of-the-problem-an-open-letter-to-joystiq-from-an-indie-game-developer/</link>
	<description>The gaming podcast with intelligence.  Each week, we don our utterly metaphorical armour and confront the most intriguing mainstream gaming issues, as well as venturing to the arcane depths of the indie games scene.  PC or console games: whatever your favourite species of electronic entertainment, we drag it screaming from the dungeon all the way back to the village.</description>
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		<title>By: Kyton</title>
		<link>http://www.mode7games.com/blog/2006/05/29/part-of-the-problem-an-open-letter-to-joystiq-from-an-indie-game-developer/comment-page-1/#comment-104</link>
		<dc:creator>Kyton</dc:creator>
		<pubDate>Wed, 31 May 2006 17:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.mode7games.com/blog/?p=71#comment-104</guid>
		<description>True, getting somekind of response is always better than just getting ignored.

I know this because i went to a job interview, and the guy promised to call me nevertheless i get the place or not, and guess what.... thats almost 2 months ago, and he promised to call in a week</description>
		<content:encoded><![CDATA[<p>True, getting somekind of response is always better than just getting ignored.</p>
<p>I know this because i went to a job interview, and the guy promised to call me nevertheless i get the place or not, and guess what&#8230;. thats almost 2 months ago, and he promised to call in a week</p>
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		<title>By: Paul</title>
		<link>http://www.mode7games.com/blog/2006/05/29/part-of-the-problem-an-open-letter-to-joystiq-from-an-indie-game-developer/comment-page-1/#comment-103</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 31 May 2006 15:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.mode7games.com/blog/?p=71#comment-103</guid>
		<description>&lt;img src=&quot;http://www.mode7games.com/blogContent/paulIdent.png&quot; /&gt;
Jay,

I agree - that does seem to be the main thrust of the Slate article. The title is basically hyperbolic, but it still irritated me.

I think that indie games are caught between two poles - if you&#039;re not overtly making a &quot;casual&quot; game, and you&#039;re also not trying to create Half Life 2 then distribution options are a little bit difficult.

I think dialogue is what&#039;s needed - I have much less of a problem with someone saying, &quot;We don&#039;t want to cover/publish/discuss your game for X reason&quot; than with someone basically ignoring any contact.</description>
		<content:encoded><![CDATA[<p><img src="http://www.mode7games.com/blogContent/paulIdent.png" /><br />
Jay,</p>
<p>I agree &#8211; that does seem to be the main thrust of the Slate article. The title is basically hyperbolic, but it still irritated me.</p>
<p>I think that indie games are caught between two poles &#8211; if you&#8217;re not overtly making a &#8220;casual&#8221; game, and you&#8217;re also not trying to create Half Life 2 then distribution options are a little bit difficult.</p>
<p>I think dialogue is what&#8217;s needed &#8211; I have much less of a problem with someone saying, &#8220;We don&#8217;t want to cover/publish/discuss your game for X reason&#8221; than with someone basically ignoring any contact.</p>
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		<title>By: Jay Barnson</title>
		<link>http://www.mode7games.com/blog/2006/05/29/part-of-the-problem-an-open-letter-to-joystiq-from-an-indie-game-developer/comment-page-1/#comment-102</link>
		<dc:creator>Jay Barnson</dc:creator>
		<pubDate>Wed, 31 May 2006 01:05:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.mode7games.com/blog/?p=71#comment-102</guid>
		<description>I guess I didn&#039;t read it that way. 

Maybe I just impose my own bias on things I read, but the article itself sounded like it was talking more about lack of indie distribution vectors. They acknowledge that there&#039;s indie games out there, but we have no *good* means of getting them to the consumers.

Yeah, there are the portals, and the upcoming Manifesto Games, and affiliate sales programs. Will this be enough? Evidently not.

Our relationship with the press is a big problem. We&#039;re not news. We&#039;re not Brad Pitt or Angelina Jolie. We&#039;re not Microsoft. We&#039;re not interesting to the public except as the occasional, &quot;look what this crazy person is doing&quot; type article.

We need to make ourselves known. We need to keep making waves and making news. We need to be here to stay, and we have to be *interesting*. 

Now if I can only figure out how to DO that...</description>
		<content:encoded><![CDATA[<p>I guess I didn&#8217;t read it that way. </p>
<p>Maybe I just impose my own bias on things I read, but the article itself sounded like it was talking more about lack of indie distribution vectors. They acknowledge that there&#8217;s indie games out there, but we have no *good* means of getting them to the consumers.</p>
<p>Yeah, there are the portals, and the upcoming Manifesto Games, and affiliate sales programs. Will this be enough? Evidently not.</p>
<p>Our relationship with the press is a big problem. We&#8217;re not news. We&#8217;re not Brad Pitt or Angelina Jolie. We&#8217;re not Microsoft. We&#8217;re not interesting to the public except as the occasional, &#8220;look what this crazy person is doing&#8221; type article.</p>
<p>We need to make ourselves known. We need to keep making waves and making news. We need to be here to stay, and we have to be *interesting*. </p>
<p>Now if I can only figure out how to DO that&#8230;</p>
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		<title>By: rich</title>
		<link>http://www.mode7games.com/blog/2006/05/29/part-of-the-problem-an-open-letter-to-joystiq-from-an-indie-game-developer/comment-page-1/#comment-101</link>
		<dc:creator>rich</dc:creator>
		<pubDate>Mon, 29 May 2006 23:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.mode7games.com/blog/?p=71#comment-101</guid>
		<description>I didn&#039;t even read the mentioned article.  But I knew from the title alone that joystiq had cocked up bigtime.  

Let us convene here again, hopefully soon, with tales of reconciliation.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t even read the mentioned article.  But I knew from the title alone that joystiq had cocked up bigtime.  </p>
<p>Let us convene here again, hopefully soon, with tales of reconciliation.</p>
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