Development: Determinance update

Game design continues like a rocket in a mouse factory.
It looks like I’ll be missing tomorrow’s deadline of having the new gameplay systems in place, as I’m still playing around finalising flying, a bit of blocking stuff, and the power-play system.
As for sword-play, I think we’re one step away from having it done. Playing Determinance now, there’s lots of blocking, lots of parrying and feinting. Getting a proper big strike in on an opponent is hard, and is usually the result of him making a mistake, and you capitalising on it. That is perfect: exactly what I always wanted and it’s practically orgasmic for me just to be able to write that sentence.
The final step I want to make is to reward a really good block of what I’m going to call a “heavy strike”. If your opponent puts all his muscle into a full swing and you get in a good block, I want that to be rewarded a little more than it is now… we’ll see how that turns out.
Now I’ll return to keeping it a fool-free zone… defineBigStrike here I come.
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3 Responses to “Development: Determinance update”
§ June 29th, 2006 at 6:31 pm
Well, that’s awesome to hear! I mean, you got it just like you wanted it to be. Except teh big strikes. But, anyhoo, you’ve got some uncategorized posts here!
Hey, do you mean, like, when you hit a BIIG strike, and your enemy parries it, your defence would go down for a moment, or something like that?
§ June 30th, 2006 at 12:04 pm
Yeah, categorize your posts or suffer the wrath of meta-disorganisation.
§ June 30th, 2006 at 1:59 pm
Hey Doc Pineapple, cheers for the words
Yes, something along those lines…
And as for you EC, what you talking about BIG CATEGORIZE??