Determinance screenshot

StrikeArc

My day took a few… unexpected twists and turns yesterday evening and so I didn’t get the Persistant Sword Slash system prototyped. It’s happening right now.

My research into OMFB didn’t last too long, but I gathered vital information. Of course fighting games don’t require actual body-to-body combat – they always have the “strike zone” a little bit away from the body, to make actually hitting an opponent possible.

Somtimes team-member Bin has been given Unreal Championship 2 to play, and then report back to me on. UC2 has acrobatics and hand-to-hand combat and was very well received, and is another stop on my research tour. Hopefully the system I’m putting in place now will be the balls, but getting as much info as possible at this stage is pretty invaluable.

Hopefully my esteemed colleague will be back soon to post something that stands more on it’s own. I’ll go prod him.

2 Responses to “StrikeArc”

  1. Archa:

    Its buggy!!! And buggy!!! Btw it shouldnt make sword longer as it does.

  2. pineapple:

    Eh? It should. You know, alll those samurais launch energy waves from their swords. This is a bit same! :D

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