Red Steel

There’s a new Red Steel video out (I can’t be bothered to find it again, google knows). My esteemed colleague had this thing where he wanted to show a video of someone playing Determinance, with both game footage and footage of a person’s hand on the mouse. I think it fair to suggest that Red Steel have trumped us in that area pretty comprehensively. The guy in the video even gets splashed with real water when he shoots a fish tank for Cryo’s sake.
The interesting thing in the video is Steel’s new take on bullet time. The game goes into very slow mo, and you move the WiiMote and shoot at various bad guys. But it doesn’t actually shoot when you press the trigger, it records what you’re going to do and then goes back to when you pressed the slow-mo button, and then replays your shots in real time. Kind of like a completely foetus-level prototype of a simultaneous turn based FPS.
Red Steel is clearly taking the “put everything that’s cool into the game and it will be cool” approach, and bullet time is cool. The feature is interesting though.
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2 Responses to “Red Steel”
§ August 26th, 2006 at 4:18 pm
To be more exact… You can shoot their guns and shit like that. Of course you could also shoot their arms off with a shotgun fro mclose range
although I don’t think you would gain their respect that way ºnº
but you know.. that kind of feature(it was called freeze shot I think) could be added to Det after release! ºvº
§ August 27th, 2006 at 3:02 am
I think Reservoir Dogs has this feature as well. Without having experienced it, I’m not a fan. It’s a bit too close to watching something cool rather than doing something cool. Red Steel might be a ‘cinematic’ (ugh) game, but I prefer to be in control.