The Torque Game Engine

I have been writing Determinance for over three years now.  Determinance is based on the Torque Game Engine from Garage Games.  I doubt there are many people as qualified as me to tell you whether you should use it or not.

I have a question for you: are you serious about actually finishing a 3d game?

If the answer is yes, you should use Torque.

TGE is a pain in many places.  TGE’s documentation, while comprehensive if you look hard enough, is still not wonderfully noob-friendly.  But if you take the trouble to learn Torque (which will take at least the first 3 months while developing your game) then your chances of finishing your game are massively improved over other low-price engines.

If you don’t have the ability to spend three months learning an engine, the chances of you finishing a 3D game at all are pretty tiny.

Why the sudden praise from me?  Because I just saw that three of Game Tunnel’s top ten indie games for December are made with Torque.  You don’t need a better reason to use an engine than three good indie games being released in one month on it.

If you make that step, and you become proficient at Torque, you’re nearer to your goal than 95% of everyone else out there.  If you want to succeed, do what tastes right.

One Response to “The Torque Game Engine”

  1. Paul:

    Yay Torque.

    Watching the coding aspect of DT’s development from the outside, I’ve been really impressed with some things I’ve seen from Torque, not least the ability its given us to work in partial conjunction with some of the great developers who are also using the engine.