Goblets

My esteemed colleague is getting us some extremely good coverage, and I’m especially happy with the GameSpot bit below. We learnt from BluesNews that people are far less likely to go crazy anti-flying on us if we tell them in advance that Determinance is a bit weird.
I’m currently preparing the release of Determinance for our second distributor, Manifesto Games, which involved a change of security system – all a bit boring to be honest. I should be getting to work on exciting things like new weapons classes and kill-logging next week.
I was in Oxford today and picked up a copy of Edge. This month’s issue has an absolutely fantastic article on Super Mario Sunshine – a game with a reputation and no doubt. I’d really call it essential reading, Sunshine requires more thought than the majority of people have given it.
They also have a good feature on micro-payments/downloadable content, where Bethesda tell us that the Horse Armour upgrade would have gotten just as much flak if it had been (a) cheaper or (b) more fleshed out. They think that because it was the first mainstream piece of DLC on the 360 that it would have been widely criticised whatever. I actually think the water-testing that was Horse Armour was probably done in good faith by Bethesda, and despite it’s anaemic size I don’t really blame them for it. But the whole DLC thing has got pretty crazy recently, with stuff like Lumines Live, paid-for cheats, and paying to unlock stuff already on the retail disc. An interesting topic.
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2 Responses to “Goblets”
§ February 24th, 2007 at 8:05 pm
Sunshine was a dodgy game in a lot of ways – have to read that Edge.
Horse armour was an amazing moment in gaming.
Expect more on the Manifesto deal at some point very soon.
§ February 25th, 2007 at 2:05 am
Horse armour.
lollies. It just sounds so dumb. I haven’t actually noticed my oblivion little pony having much more durability since, either.