Alcohol + morning after = silly DT mods

I have no idea why, but at about 5pm on any day that I am hugely hungover I get an incredibly desire to make a stupid game. This is usually a pretty bad idea, as being hugely hungover is exactly the state in which it is very hard to program. And because I know that I tend to try to do the game-creation method I find easiest – a Determinance mod.
I don’t usually get that far before my hangover gets the better of me and I give up. Two weeks ago the idea was Determinance RPG (BRILLIANT IDEA) but I didn’t get anywhere. Last week was not in fact a DT mod but a weird Lunar Lander game which actually did get quite far.
This week ladies and gentlemen, inspired by playing Double Dragon Advance, I decided to make Determinance Brawler.
I’ve got as far as being able to, er, punch (by pressing Numpad 5), and if you hit someone they get damaged and do a cool pain pose. I’ve been put off slightly by a collision problem I need to solve (if neither player is moving collision goes quite wrong), but I may come back and add, um, kicking and blocking.
I probably won’t, but I might.
Oh, and what’s good is that this is all done from script – showing the uber-modability of Determinance.
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4 Responses to “Alcohol + morning after = silly DT mods”
§ June 4th, 2007 at 8:31 am
§ June 4th, 2007 at 8:46 am
Oh dang, I forgot that this blog doesn’t like “smaller than” symbol, which is a fallen v.
I meant to say:
“:D Double Dragons! (Insert heart symbol)
Can’t wait for this!” or something.
§ June 5th, 2007 at 12:52 am
The lunar lander game is amazing.
§ June 5th, 2007 at 1:29 am
My esteemed colleague’s 1 hour music track for the Lunar Lander game is most certainly amazing.