Determinance screenshot

Prototyping

Prototyping on Frozen Synapse continues.  At this early stage I really can’t talk about the game itself very much, but I thought I’d give you guys an insight into some of our prototyping process.

I’m using an older version of Torque Game Builder from GarageGames as the prototype engine.  TGB is a bit bloated and kind of aimed at the old Click-N-Play market now, but it renders things, takes keyboard input, has a good ui system, and does collision.  The last thing I want to do is write those things at this stage.
I find it pretty difficult to show the prototype to people, even people in the team.  I keep worrying that they’ll misinterpret it or that it’s nowhere near showing my actual gameplay vision.  But at the moment I tend to lock myself up for a week, then show it to someone, get a lot of feedback, lock myself up for a week… rinse and repeat.

Just a bit of an insight there for you guys.

Leave a Reply