Prototyping

Prototyping on Frozen Synapse continues. At this early stage I really can’t talk about the game itself very much, but I thought I’d give you guys an insight into some of our prototyping process.
I’m using an older version of Torque Game Builder from GarageGames as the prototype engine. TGB is a bit bloated and kind of aimed at the old Click-N-Play market now, but it renders things, takes keyboard input, has a good ui system, and does collision. The last thing I want to do is write those things at this stage.
I find it pretty difficult to show the prototype to people, even people in the team. I keep worrying that they’ll misinterpret it or that it’s nowhere near showing my actual gameplay vision. But at the moment I tend to lock myself up for a week, then show it to someone, get a lot of feedback, lock myself up for a week… rinse and repeat.
Just a bit of an insight there for you guys.
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