Determinance screenshot

February 14th isn’t just Valentines’ Day

I wanted to write about this yesterday but I worked all day and then Lizzie and I went out to dinner in the evening and got absolutely wasted.  Good times.

Anyway, yesterday was the one year anniversary of Determinance’s release.  It is without doubt the pinnacle of my “professional” life so far.  Actually releasing a game as an indie is a huge hurdle that 99% fail at.  It was basically getting a degree with honours from the Game Creation University.  On that night my esteemed colleague was in Cambridge with Andrea so Bin and Tom came over and we stole some of my Mom’s ultra-expensive champaign and, basically, got drunk.  Happy memories.

I don’t have too much else to say about it right now.  I… don’t know really.  It was huge but now we’re moving forward.  I guess that’s what happens.
Today Ying has started working properly on our Nintendo DS game engine, to be used for Synapse.  This is also a pretty big deal – our first ever employee starting work on our first ever non-indie game.

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