On not having said enough… recently

We’ve been quiet. Frozen Synapse is… well, I’m very very excited about it right now. The closed beta will be sooner than you think.
It’s massively remiss of me not to have announced it at the time, but we have a fourth member of Mode 7. Robin Cox, a friend of mine for 21 years, is the newest full time member of the team. Having him on board is just amazing… it’s a true new era for Mode 7. Robin, or Bin as he is known, is Mode 7 Level Designer.
The company management has, if you can believe it for a management team of two, had a bit of a shake up. Paul has had many of his graft responsibilities taken by Bin (who enjoys them more) and is now spending a lot more time on Business Development; which in turn has taken some responsibilities off me. I am now able to do what I do best. Or at least what my job is, which is to design and program the next game you’ve never heard of but will want to play. Business Development sounds massively boring to the indie gamer masses so let me just assure you it makes it more likely we’ll be making ambitious crazy games into the next decade. Paul continues to be musician, sfx designer, writer; and of course co-designer creatively. He just has to enter fewer numbers into script files and more into excel spreadsheets.
In terms of actual game playing I’ve been wasting two hours a day on Bridge Baron and getting mildly intrigued by The Club. I have Jeanne D’arc in my PSP and am waiting the next chance to play it. I’ve also been listening to Paul’s chip-tune music (Swing Little 16 is almost certainly now my favorite track he’s produced) and watching Kings Of Power 4 Billion % and Boston Legal. As Studio 60 is to my esteemed colleague Boston Legal is to me. I may not class myself as an uber-geek but seeing Quark and Odo face each other over a courtroom definitely gave me an obscene pleasure.
I can’t wait to play Frozen Synapse with you soon.
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