Thursday lunchtime

Basically, this week we’ve been fast-prototyping a game for a publisher. It’s an interesting idea, although it would be classed as “casual”. This would be along with our current two projects, not replacing either of them, and it is pretty exciting. It would also be very quick to do*. I can almost certainly tell you about it within the next month.
*famous last words of a game designer
The process of making a game which doesn’t have a lot of new/original/crazy systems to be programmed is interesting. It’s one hell of a lot easier, obviously, and it’s rewarding that something can be fun after 6 hours of coding. It doesn’t take away my desire to make something stunningly new with every game I make though, despite the fact that would be an easier life.
Bin has been doing some art for this game and he’s done fantastically so far. Good photoshop skills Bin!
In other news, I think Lizzie and I found a flat we’re going to rent today. It’s lovely and big and in Jericho and I’m quite excited.
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