Deformable Terrain

Got building destruction into Synapse yesterday and today, really looking forward to testing how it plays with Bin this afternoon. EC should be excited too.
Destructable scenery is a hugely popular feature of any game, and it’s often (but not always) quite easy to add. In a tile-based game (which Synapse isn’t) it’s usually almost ridiculously easy. Just go through the squares which an explosion hits and swap out the sprite and collision properties.
Synapse’s was a little harder – we use arbitrary-size axis aligned boxes for our buildings and I just had to write an algorithm which geometrically subtracts one box from another. That’s a *lot* easier with axis-aligned boxes . We’ll have to use some tricks to get the jagged nature of our deformed scenery to look ok, but I’m confident it will work.
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