Wednesday afternoon

I’m finally getting into the meat of the Synapse graphics system today, having well and truly made shaders and FBOs my bitch. I’ve got the concept art on one side, and Synapse on the other, and I’m slowly getting the second to look as good as the first.
I can’t tell you how chuffed I am to be writing actual shader code. I love procedural things and shaders are the epitomy of procedural art. I fully expect to be using them far too much.
Not much else to report. Didn’t stay too long at the dinner party last night. It was one of those work social things where it’s not your workand therefor you don’t understand why it’s funny that person x did incomprehensible thing wrong y, so I exited before too long, but it was good to meet a few more of Lizzie’s work people.
Settling into a routine of playing through one full week of HC before going to bed. I’m glad they’re fixing the innability to call plays during the two minute warning – I’d initially classed that as a “somewhat silly but ignorable” bug and now I realise that it’s pretty terrible.
The local off-license has started selling somewhat acceptable pumpkin ale. Nothing over here will ever get to the standards of Pumpkin Jack (hey Dale – how about we do some kind of shipping swap – Banana Bread Beer for Pumpkin Jack?) but this stuff is pretty good.
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