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	<title>Comments on: Sierra On-line and the Most Over-the-top Marketing Materials Ever</title>
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	<link>http://www.mode7games.com/blog/2008/11/20/sierra-on-line-and-the-most-over-the-top-marketing-materials-ever/</link>
	<description>The gaming podcast with intelligence.  Each week, we don our utterly metaphorical armour and confront the most intriguing mainstream gaming issues, as well as venturing to the arcane depths of the indie games scene.  PC or console games: whatever your favourite species of electronic entertainment, we drag it screaming from the dungeon all the way back to the village.</description>
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		<title>By: Paul</title>
		<link>http://www.mode7games.com/blog/2008/11/20/sierra-on-line-and-the-most-over-the-top-marketing-materials-ever/comment-page-1/#comment-7095</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 20 Nov 2008 16:25:45 +0000</pubDate>
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		<description>While I&#039;m fairly sure using a lot of that stuff was like being shot in the head over and over again by a perfect, grinning effigy of yourself wielding a gun with &quot;YOU ARE STUPID FOR DOING THIS&quot; written on it, at least their format allowed them to explore concepts really easily.  Want to make a game set in a comedic space universe?  Fine.  Want to make a game set in a futuristic version of San Francisco where EVERY SINGLE PUZZLE IS COMPLETELY BROKEN. Fine?  Making basically the same gave every time but in different settings is fantastic and more people should do it - I hope Bethesda come up with a load of different freeform / open world settings and keep making Oblivion in them.  I&#039;m not joking.</description>
		<content:encoded><![CDATA[<p>While I&#8217;m fairly sure using a lot of that stuff was like being shot in the head over and over again by a perfect, grinning effigy of yourself wielding a gun with &#8220;YOU ARE STUPID FOR DOING THIS&#8221; written on it, at least their format allowed them to explore concepts really easily.  Want to make a game set in a comedic space universe?  Fine.  Want to make a game set in a futuristic version of San Francisco where EVERY SINGLE PUZZLE IS COMPLETELY BROKEN. Fine?  Making basically the same gave every time but in different settings is fantastic and more people should do it &#8211; I hope Bethesda come up with a load of different freeform / open world settings and keep making Oblivion in them.  I&#8217;m not joking.</p>
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		<title>By: JamesU</title>
		<link>http://www.mode7games.com/blog/2008/11/20/sierra-on-line-and-the-most-over-the-top-marketing-materials-ever/comment-page-1/#comment-7094</link>
		<dc:creator>JamesU</dc:creator>
		<pubDate>Thu, 20 Nov 2008 11:59:46 +0000</pubDate>
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		<description>Haha, these videos really show the level of imagination required in order to play all those old sierra adventure games.

Interesting that they should include footage with the debug menu, as well as the tool used to create the room and character art as well. Just shows how much crap they had to put up with in order to make these games, in stark contrast to the great user friendly content pipelines and tools we have today.

Then again, maybe it was better back then. ;)</description>
		<content:encoded><![CDATA[<p>Haha, these videos really show the level of imagination required in order to play all those old sierra adventure games.</p>
<p>Interesting that they should include footage with the debug menu, as well as the tool used to create the room and character art as well. Just shows how much crap they had to put up with in order to make these games, in stark contrast to the great user friendly content pipelines and tools we have today.</p>
<p>Then again, maybe it was better back then. <img src='http://www.mode7games.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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