Determinance screenshot

Who wins in the open?

If I’m only doing one Synapse thing today, I’m sorting out for sure who wins when opposing units can see each other at the very start of the endplay.

It’s a sticky situation, and in some ways a bit unsatisfactory that it happens – I’ve considered the alternatives, but I can’t think of any that make even a slight bit of sense.  So it’s a feature we need to deal with.

Clearly, either offense or defense needs to have the clear advantage, and I plan on implementing that by just giving a sizable accuracy bonus to one side just at the start of the turn.

But which side gets the advantage?

Clacy says, and I’m inclined to agree, that it should be the defense.  After all, they’re “dug in”.  But, if we’re talking aesthetically, the offense would have the element of surprise.  I think it’s pretty much a tie aesthetically speaking.

So let’s look at it mechanically.  I think that in general the defense has the advantage on their own turf.  By that I mean (and as I write this I have a feeling it’s one of the worst written posts I’ve made in a long time) that in general, the defense is controlling parts of the map, and the offense is finding ways of breaching.  I therefore kind of feel that they should have the starting advantage because it’s a continuation of that: the offense’s job is to find a hole in the defense’s coverage.  If we gave the offense the advantage, then they would start off “controlling” a portion of the defense’s side, inverting the status quo, and I don’t think that works.

Defense it is.

Leave a Reply