Determinance screenshot

Monday evening

I’ve got some tv work to do this week, but the big news is Synapse.

For everyone who’s new or who’s forgotten, Synapse is a Turn Based Simultanous Execution game.  Standard multiplayer, or “Multiturn” as we call it, is most like a game of Laser Squad Nemesis (but is in fact very different from that even.  Same structure though).

Anyway, Multiturn is playing extremely nicely, and I’m very excited about it.  I expect it to speak for itself when you start playing it.  I’ll probably roll out another closed beta next week.  If you’ve played the earlier Synapse beta, you were playing “Endplay”, which is another facet to Synapse.  I’m not surprised people didn’t really understand it, and I think Multiturn will be much more accessible at this stage.

Before we even consider an open beta we need to get the game looking better.  Chemeleon is doing some great work on that front, but we’ve got a fair way to go.  We’ll also need a matchmaking system so you can get a game easily if you don’t have an opponent already lined up.  I think the first open beta might not have sound, but I don’t know yet, we’ll see.

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