Determinance screenshot

Tuesday morning

I read through yesterday’s post and realised it had more typos than usual… sorry about that.

As I said yesterday, I get gaps in tv stuff waiting for Canadian coder support to reply.  In those gaps today I’ll be playing Synapse against my Esteemed Colleague (who’s working on music in Birmingham) and designing the match-making system.  Matchmaking and some kind of useful tutorial are what’s standing between some kind of working closed beta.

I’m always torn between ease-of-use and features.  If you did look at Endplays in beta1 then you saw what I think is the zenith really – a one-button-to-play system with plenty of power but all hidden.  Getting to a multiturn game right now is too hard, and as part of matchmaking I’ll be putting in a one-button-to-play system.  You’ll just play against the next person to come along on a randomly chosen map.  We’ll see how that goes.

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