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Saturday emails – Paul explains sound

saturday-emails-paul-explains-sound

While reading this mildly interesting interview on GSW with the Night Game people I came accross this quote, and mailed it to EC to see if there was anything interesting there.  The quote:

On Cave Story, I used AWave Studio, and a whole bunch of VST plugins for sound generation. We used a lot of sounds from GXSCC which is a really neat GM compatible chip synthesizer

Aparently translates to:

“We used [some deeply weird-ass *converter program* I've never heard of], [just a generic term for things you might use that wouldn't be compatible with the first thing mentioned].  We used a lot of sounds from [the most ridiculous thing I've ever seen] which [takes a protocol from the early 90's and then replaces all the sounds with "chip tune" ones].”

And, on some other level, translates to:

It’s like someone asking me what I use to make music and then me starting by talking about the options I set in LAME to encode to 160kbps with a lowpass filter at 16.7k and then going, “Oh yeah, sometimes I like making noises with the PC speaker”.

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