Visiting the Village: Episode 32
          We’re back! This week we discuss the death of single player gaming, Miyamoto’s place in the industry and UFO catchers. Join us!
Check out links from the show on our official Google Reader page.
Leave a Reply
Latest Episode
- Episode 46
- Older episodes...
Subscribe now!
RSS Feeds
- Everything
- Just Podcasts
- Blog Comments
Mailing List

The Village Twit
What's this all about?
- Find out...
Chat
- Join our IRC channel in your browser
Play Determinance
- Download the demo
Search
Useful
Archives
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- September 2007
- August 2007
- July 2007
- June 2007
- May 2007
- April 2007
- March 2007
- February 2007
- January 2007
- December 2006
- November 2006
- October 2006
- September 2006
- August 2006
- July 2006
- June 2006
- May 2006
- April 2006
Categories
- Competions (2)
- Development updates (6)
- Monday Night Live (10)
- News (663)
- Paul's Re-education (1)
- Podcast (47)
- PR trials and tribulations (12)
- Registered User Bigup! (1)
- The Encounter With Dracula (9)
- The Massive Reading Test (3)
- The Mode 7 Pub Challenge (2)
- Uncategorized (287)







6 Responses to “Visiting the Village: Episode 32”
§ October 21st, 2009 at 8:04 pm
BUG REPORT – at 32 mins, the ‘that’s it children, time for bed…’ noise kicks in and drowns out Ian totally. Then, at the end of the show, that soundbyte is absent. FAIL WHALE.
Favourite Paul moment: Use of the phrase ‘paradigmatic shift’.
Favourite ian moment: ‘This reminds me of a documentary i saw a couple of years back saying mother Teresa was bad.’
§ October 21st, 2009 at 10:40 pm
Yeah, fixed that. Didn’t fix Ian yet though.
§ October 22nd, 2009 at 5:01 am
I can’t believe you’re both positive about the Forza 3 DLC pack-in. Maybe I’m just bitter because this hits me harder than most as an avid sampler of games through the subscription model (rental).
I generally buy new games when they’ve dropped down in price to avoid the new shiny buying regret. I’d say less than 10 purchases a year are week of release games for me, only the really “can’t wait” stuff. I get plenty of games in the £10-20 price range that may be a year past the hyped launch but are still as good that day as day one (maybe patched or moded to be even better). My focus on single player experiences (and some social multiplayer) rather than competitive multiplayer means I don’t need to worry about finding people to matchmake a game with too often.
That isn’t to say I’ll let my gaming vocabulary grow stale and not sample as many new releases as possible but I have to do it on a fixed budget. Rental provides that ultimate service and, unlike second-hand games, channels most of my cash straight back to the publishers. These DLC deals and store linked pre-order bouses hit me directly and make my version of the game far for the definitive one. It’s not like I can magic up more money or get an additional job to pay for all the games, my only option without rental would be to seriously cut back on my gaming and not spread the wealth to the second tier games that don’t justify a £35-45 price tag.
Another thing that gets me about people going after second-hand and rental markets is how games ownership has already changed. No one buys and EA sports title any more, the auth server will be shut off a couple of years down the line and prevent the peer to peer multiplayer gaming from working. Even if you buy a copy it is only a rental of the multiplayer component for most console titles. The same with digital purchases that only work as long as the platform is going (is there a guarantee that in 10 years time when I get out my old PS3 or 360 there will be a 360 Live or PSN server to talk to and auth to play my downloaded titles? All my console purchases from 10 years ago still work on the 10 year old hardware I brought to play them on but in the digital domain this isn’t guaranteed).
One reason people buy expensive items that don’t degrade is the ability to push them down the chain later in life to recoup some of the expense. A £35 console title will only cost me £35 minus the value I get from selling it once I am done unless I’m a collector. With this move the value of the game is being reduced and yet console titles in the shops are moving up to £40 flat (£50 SRP).
§ October 22nd, 2009 at 8:58 am
Hey Geoffrey.
I hadn’t considered rental. I’ve actually never understood rental or how it fits into the industry as a whole. I presume you get a much cheaper service than this, but the only new-games renting I ever did was from blockbuster for about £7.50 for three days. £7.50 was too much for me.
Don’t get me started on switching-off-servers. EA’s approach is truly the most disgusting thing I know of in the industry.
I am very concerned that one day both PSN and XBLA will be switched off, and literally hundreds of games will be lost forever.
It seems that while PC gaming is getting cheaper fast, console gaming is getting a lot more expensive.
§ October 22nd, 2009 at 10:07 am
Related to the user content not generating any money, there’s a ‘minor drwaback’, a certain paragraph in most game SDK licenses that goes like “you are not allowed to sell or by any means comercially exploit your modifications bla bla bla”.
Although the quality in mods varies, there are plenty of them that do meet or even go beyond the quality of the game they were made for.
Here’s a question: do you really, really think that if monetizing a mod would be allowed, the mod makers will make absolutely no money out of their work?
(I know, we’ve had a similar discussion over DLCs …)
§ October 22nd, 2009 at 7:55 pm
Typical services in the UK (all web-based like GameFly) are £10/month for 1 game and £15/month for two. Basically the subscription model doesn’t have time limits as long as you’re paying but a maximum number of concurrent rentals. You queue up a list of things you want and then post back whatever you’re finished with (in the included return envelopes). When it arrives they post out a new game from your list. It is the same as LoveFilm and all the other Netflicks derives services.