Determinance screenshot

Things

          things

First up, thanks to the many people who have emailed me asking to be on the beta.  I’ve put you on a list.  I’m not entirely sure what or when is going to happen to that list, but there is a list, and you are on it.

A bit of inside info: the people we really like to get on the beta are the people who hang around in our irc room (#mode7games on irc.maxgaming.net) for a while, come back a few times, and who we get to know.  I’ve found that these are the guys who really stick with the beta and become a good part of the community.  If you’re *really* interested in playing Synapse, that’s the best course of action.

When not coding furiously on line-of-sight modes, I’ve been relaxing with the MW2 multiplayer.  It’s a lot of fun, but what strikes me most is the kill/death ration of even the top players on a server – it tends to be very close to 1-1.  This seems to confirms a suspicion I have, which is that the open level design makes MW2 quite a “random” game, where even a highly experienced and skilled player will be killed from behind a lot.  It’s definitely quite a long way from Counter Strike in that regard.  Having said that, CS is almost innaccessible to me even despite the 80 hours I’ve put into it over the years – eighty hours is obviously not that much relatively, but I trend to think that if you put that much time into anything you should be able to be at least competitive.

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