Determinance screenshot

Cheating and hacking

          cheating-and-hacking

I’ve just finished putting in some anti-hacking features, like hashed passwords, sql-injection prevention, and generally filling some of the more gaping holes in Frozen Synapse.

Cheating is another matter entirely.  If a dirty client decides to send us a turn-file with some kind of hack in it that gets past the checking done on the server, I really leave it to the opponent to report it.  I’ve added the ability to see all submitted turns for all finished matches, thereby making it possible for players to check if they think someone’s cheated.  With all of these things, 99.9% of the time it turns out you’re mistaken and no foul play was going on, but at least there’s a good ability to check now.

I guess if anyone is caught cheating or hacking their account gets instantly deleted…

You guys got any thoughts on any of this?

2 Responses to “Cheating and hacking”

  1. Mellzor:

    Would there be a review period first? It wouldn’t be one of those things where someone reports that they think another player is hacking/cheating and the account goes poof right?

    I ask because I’ve seen people complain about in game things(other games) where the person complaining actually just didn’t play well, but they think they the other person must have been cheating to beat them.

  2. Herr_Alien:

    Also, warn the people caught cheating. It could be that they’re exploiting a bug without realising that it is a bug and therefore they are cheating.

    By giving them a warning, you also start to communicate with them. This is helpful if the scenario is that of exploiting a bug: you get a free bug report :)

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