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	<title>Comments on: Feature Announcement: Duplicate</title>
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	<description>The gaming podcast with intelligence.  Each week, we don our utterly metaphorical armour and confront the most intriguing mainstream gaming issues, as well as venturing to the arcane depths of the indie games scene.  PC or console games: whatever your favourite species of electronic entertainment, we drag it screaming from the dungeon all the way back to the village.</description>
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		<title>By: Visiting the Village: The Mode 7 Games Blog and Podcast &#187; Blog Archive &#187; In defense of uneven sides</title>
		<link>http://www.mode7games.com/blog/2010/04/27/feature-announcement-duplicate/comment-page-1/#comment-67357</link>
		<dc:creator>Visiting the Village: The Mode 7 Games Blog and Podcast &#187; Blog Archive &#187; In defense of uneven sides</dc:creator>
		<pubDate>Wed, 11 May 2011 11:02:00 +0000</pubDate>
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		<description><![CDATA[[...] unit sides in some game modes, but I think that uneven sides create interesting matchups, and the duplicate system rewards you for doing well with a worse situation.  Tellingly, often both players on a map will [...]]]></description>
		<content:encoded><![CDATA[<p>[...] unit sides in some game modes, but I think that uneven sides create interesting matchups, and the duplicate system rewards you for doing well with a worse situation.  Tellingly, often both players on a map will [...]</p>
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		<title>By: Shivoa</title>
		<link>http://www.mode7games.com/blog/2010/04/27/feature-announcement-duplicate/comment-page-1/#comment-24552</link>
		<dc:creator>Shivoa</dc:creator>
		<pubDate>Tue, 27 Apr 2010 17:05:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.mode7games.com/blog/?p=2063#comment-24552</guid>
		<description><![CDATA[That sounds rather snazzy, my chalkboard now has &#039;Duplicate scores&#039; written on it for when I eventually get round to implementing some netcode or even just a server.  Not being a Bridge player I hadn&#039;t heard of it before, but once you&#039;ve described it then it is obviously something all randomly generated starting point multiplayer games should have to provide skill comparisons.

As we teach computers to generate more interesting and complex worlds dynamically (so people learn to play the game and dissect the map during play rather than becoming overly familiar with a specific set of fixed maps and the best/most exploitative areas in them) then dealing with slight uneven sides becomes more important (unless you make all maps mirror situations).  I guess even the other people on your team could be described as a randomising factor and so worthy of consideration (in the case of larger than 1vs1 games), I wonder if the current matchmaking/trueskill systems try and track this in a detailed comparative way (rather than just trying to average the &#039;skills&#039; of the rest of your team and adding a bias to your end result if it isn&#039;t close to your opposition).]]></description>
		<content:encoded><![CDATA[<p>That sounds rather snazzy, my chalkboard now has &#8216;Duplicate scores&#8217; written on it for when I eventually get round to implementing some netcode or even just a server.  Not being a Bridge player I hadn&#8217;t heard of it before, but once you&#8217;ve described it then it is obviously something all randomly generated starting point multiplayer games should have to provide skill comparisons.</p>
<p>As we teach computers to generate more interesting and complex worlds dynamically (so people learn to play the game and dissect the map during play rather than becoming overly familiar with a specific set of fixed maps and the best/most exploitative areas in them) then dealing with slight uneven sides becomes more important (unless you make all maps mirror situations).  I guess even the other people on your team could be described as a randomising factor and so worthy of consideration (in the case of larger than 1vs1 games), I wonder if the current matchmaking/trueskill systems try and track this in a detailed comparative way (rather than just trying to average the &#8216;skills&#8217; of the rest of your team and adding a bias to your end result if it isn&#8217;t close to your opposition).</p>
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		<title>By: Schaulustiger</title>
		<link>http://www.mode7games.com/blog/2010/04/27/feature-announcement-duplicate/comment-page-1/#comment-24550</link>
		<dc:creator>Schaulustiger</dc:creator>
		<pubDate>Tue, 27 Apr 2010 16:49:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.mode7games.com/blog/?p=2063#comment-24550</guid>
		<description><![CDATA[Poor ThomS :(

But seriously. this sounds very promising. Comparing how other people stood their ground on a specific map will be really interesting. Looking forward to tomorrow!]]></description>
		<content:encoded><![CDATA[<p>Poor ThomS <img src='http://www.mode7games.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>But seriously. this sounds very promising. Comparing how other people stood their ground on a specific map will be really interesting. Looking forward to tomorrow!</p>
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