Determinance screenshot

Archive for June, 2010

Visiting the Village: Episode 43

Monday, June 28th, 2010

Visiting the Village: Episode 43

This week, Ian and I discuss the fallout from E3, violence (again), Dragon’s Lair and indie art styles among other things. Listen avidly or remain oblivious!
Check out links from the show on our official Google Reader page.

Updates

Wednesday, June 16th, 2010

Updates

I posted yesterday on ModDB with some thoughts about the current state of game marketing.  I’ve also added something today which shall be up later.  Go see.

Because we hit our 500 fan milestone on Facebook a while back, I released a little mix of lo-fi chiptune stuff taken from my old Isometric Dancefloor EP.  You can grab that here.

We now have a Formspring, which is just another way of asking us inane questions.

As I’ve mentioned elsewhere, things are very tough at the moment as all of our PR got nuked by coverage emerging from E3.  We hope to bring the game back to people’s attention soon, but for now it would really help us out a lot if you would be able to keep mentioning the game to other people.

And now, prepare to be HEARTWARMED…

During the huge Microsoft press conference, at which there was some talk of family gaming, I received an email informing me that someone had bought our game because his son had told him about it!  I love this: I used to play computer games with my Dad when I was younger and this brought back happy memories for me.   Big companies spout a lot of old arse about how their games are “social experiences” and “bring people together” but we really, really, really appreciate it when people have a good time with our game, particularly at LAN parties or just with a couple of mates.  Those are the experiences we LOVE to have with games and the idea that we’re creating those for other people is deeply motivating.

Twitter drive!

Monday, June 14th, 2010

Twitter drive!

With Village going again, I’m attempting to upgrade my Twitter presence.  Please follow @IanHardingham!  I pretty much only tweet things I find amusing about the games industry.

Symetrical Levels

Sunday, June 13th, 2010

Symetrical Levels

For reasons I cannot divulge now (but will divulge on Tuesday) I have just tweaked the generator so it is able to produce symetrical levels. I don’t particularly intend for this to become an important part of FS, but I will throw the generator button into the advanced editor so that people can play around with it and see what they think.

Anyway, here are some examples:

Interesting results.  I’m yet to actually play one of these – I will as soon as Bin gets into the office.  The first obvious thing is that they look a bit weird.  To me they’re really reminiscent of those weird mirror games you have.  The units are also generally distributed in a less interesting way, which is a product of them not being allowed to spawn in sight of the enemy.

Visiting the Village: Episode 42

Friday, June 11th, 2010

Visiting the Village: Episode 42

We make a triumphant return to the world of podcasting after some of the dust from the Frozen Synapse Beta launch settles! This week, Ian and I talk about non-programmers designing games, imagination, Mortal Kombat, Red Dead Redemption and MOAR! Enjoy it with your disgusting brain.
Check out links from the show on our official Google Reader page.

Retro City Rampage

Tuesday, June 8th, 2010

Retro City Rampage

I’m not going to bore everyone by explaining my love for GTA 1 again, I’m just going to say I love it.  And I COULD NOT be more excited about THIS:

Retro City Rampage

Some stats

Monday, June 7th, 2010

Some stats

Number of games started: 27961

Number of games completed: 22788

Number of games of Extermination: 19775 ||| 71%
- average turns: 3.33674

Number of games of Disputed: 2169 ||| 7.8%
- average turns: 6.03273

Number of games of Secure: 3426 ||| 12%
- average turns: 4.48657

Number of games of Hostage: 2217 ||| 7.9%
- average turns: 3.66576

Number of games of Charge: 335 ||| 1%
- average turns: 3.74328

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Number of ratings: 735

Number of comments: 1002

The plan

Thursday, June 3rd, 2010

The plan

I’m sorry for the recent lack of activity on the blog – we’ve all had our heads down working our asses off.  Here’s the general plan:

- have a new patch out at the end of June which fixes as many of the existing issues as possible, while buffing the sniper and addressing a couple of the map generator balance concerns