Monday, June 28th, 2010

This week, Ian and I discuss the fallout from E3, violence (again), Dragon’s Lair and indie art styles among other things. Listen avidly or remain oblivious!
Check out links from the show on our official Google Reader page.
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Wednesday, June 16th, 2010

I posted yesterday on ModDB with some thoughts about the current state of game marketing. I’ve also added something today which shall be up later. Go see.
Because we hit our 500 fan milestone on Facebook a while back, I released a little mix of lo-fi chiptune stuff taken from my old Isometric Dancefloor EP. You can grab that here.
We now have a Formspring, which is just another way of asking us inane questions.
As I’ve mentioned elsewhere, things are very tough at the moment as all of our PR got nuked by coverage emerging from E3. We hope to bring the game back to people’s attention soon, but for now it would really help us out a lot if you would be able to keep mentioning the game to other people.
And now, prepare to be HEARTWARMED…
During the huge Microsoft press conference, at which there was some talk of family gaming, I received an email informing me that someone had bought our game because his son had told him about it! I love this: I used to play computer games with my Dad when I was younger and this brought back happy memories for me. Big companies spout a lot of old arse about how their games are “social experiences” and “bring people together” but we really, really, really appreciate it when people have a good time with our game, particularly at LAN parties or just with a couple of mates. Those are the experiences we LOVE to have with games and the idea that we’re creating those for other people is deeply motivating.
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Monday, June 14th, 2010

With Village going again, I’m attempting to upgrade my Twitter presence. Please follow @IanHardingham! I pretty much only tweet things I find amusing about the games industry.
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Sunday, June 13th, 2010

For reasons I cannot divulge now (but will divulge on Tuesday) I have just tweaked the generator so it is able to produce symetrical levels. I don’t particularly intend for this to become an important part of FS, but I will throw the generator button into the advanced editor so that people can play around with it and see what they think.
Anyway, here are some examples:




Interesting results. I’m yet to actually play one of these – I will as soon as Bin gets into the office. The first obvious thing is that they look a bit weird. To me they’re really reminiscent of those weird mirror games you have. The units are also generally distributed in a less interesting way, which is a product of them not being allowed to spawn in sight of the enemy.
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Friday, June 11th, 2010

We make a triumphant return to the world of podcasting after some of the dust from the Frozen Synapse Beta launch settles! This week, Ian and I talk about non-programmers designing games, imagination, Mortal Kombat, Red Dead Redemption and MOAR! Enjoy it with your disgusting brain.
Check out links from the show on our official Google Reader page.
Posted in Podcast | 6 Comments »
Tuesday, June 8th, 2010

I’m not going to bore everyone by explaining my love for GTA 1 again, I’m just going to say I love it. And I COULD NOT be more excited about THIS:
Retro City Rampage
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Monday, June 7th, 2010

Number of games started: 27961
Number of games completed: 22788
—
Number of games of Extermination: 19775 ||| 71%
- average turns: 3.33674
Number of games of Disputed: 2169 ||| 7.8%
- average turns: 6.03273
Number of games of Secure: 3426 ||| 12%
- average turns: 4.48657
Number of games of Hostage: 2217 ||| 7.9%
- average turns: 3.66576
Number of games of Charge: 335 ||| 1%
- average turns: 3.74328
—-
Number of ratings: 735
Number of comments: 1002
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Thursday, June 3rd, 2010

I’m sorry for the recent lack of activity on the blog – we’ve all had our heads down working our asses off. Here’s the general plan:
- have a new patch out at the end of June which fixes as many of the existing issues as possible, while buffing the sniper and addressing a couple of the map generator balance concerns
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