Symetrical Levels
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For reasons I cannot divulge now (but will divulge on Tuesday) I have just tweaked the generator so it is able to produce symetrical levels. I don’t particularly intend for this to become an important part of FS, but I will throw the generator button into the advanced editor so that people can play around with it and see what they think.
Anyway, here are some examples:
Interesting results. I’m yet to actually play one of these – I will as soon as Bin gets into the office. The first obvious thing is that they look a bit weird. To me they’re really reminiscent of those weird mirror games you have. The units are also generally distributed in a less interesting way, which is a product of them not being allowed to spawn in sight of the enemy.
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One Response to “Symetrical Levels”
§ June 13th, 2010 at 11:39 am
How about levels with rotational symmetry? Just a thought