Visiting the Village: Episode 45
This week, Ian and I discuss a variety of scintillating gaming topics including Kinect, RealID and faeces. Also featuring our annual Telescope Update from Bryan!
Check out links from the show on our official Google Reader page.
8 Responses to “Visiting the Village: Episode 45”
§ July 21st, 2010 at 6:33 pm
Thanks for getting this up while I’m away!
Ian
§ July 22nd, 2010 at 12:33 am
TEAM VILLAGE
§ July 23rd, 2010 at 2:17 pm
I like the new bell/toy.
One suggestion: add some minutes of the discussion, or at least links to what you’re talking about.
@OnLive: They also rolled out the service just in US. They’re limiting their market from the start. Is this good? I think not.
True, it does solve the whole DRM dispute by implementing software as a service. But at what costs?
@Digital Distribution: “PC Downloadable” are in danger? Really? With the sales Steam is doing?
And what, downloading the data and engine each time you visit the web page is better? Or perhaps the browser’s cache folder is a better place to install applications? Come on …
@Companies dedicated to port games over platforms:
Somebody once said: if an activity is part of your core business, you don’t outsource that. I personally don’t see the point in having dedicated companies to do the port towards a platform or not. Shipping a bug-free game is the core job of the developer.
@game reviews influencing gamers:
Well, wasn’t that the whole point of reviews?
@RealID:
Also, hiding behind a user ID would allow me (or anybody) to swear, curse and dump a sh!tload of, well, sh!t on pretty much anything that is exposed on-line. It’s a double edged sword.
§ July 23rd, 2010 at 2:18 pm
Doh! Where are my manners!
Congratulations, Ian.
§ July 23rd, 2010 at 4:31 pm
Thanks Herr Alien 🙂
§ July 25th, 2010 at 6:15 am
Okay, an attempt at a listener question :O
Somewhat related to UDK, Unity (and to a smaller degree Valve’s Alien Swarm), how do you feel about making games without making your own game engine?
Or an alternate phrasing: would you develop games on a “black box”-like game engine, where you get the runtime and just the upper-level scripting layer?
§ August 6th, 2010 at 2:20 pm
A revolutionary game would be that game they play in Harry Potter?
§ August 16th, 2010 at 4:06 pm
Herr Alien – sorry I missed out your question this week – I have made sure it will be in next week’s show.