Monday, August 16th, 2010

This week, Ian and I take on the uncanny valley, erotic roleplay (in WoW), Rayman’s sales figures and a whole vast host of your listener questions. Join us!
Check out links from the show on our official Google Reader page.
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Thursday, August 12th, 2010

We’ve added some significant features to make planning easier, and we’re looking for as much feedback as possible from you guys before the weekend – check it out.
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Monday, August 9th, 2010

I’m rather pleased with myself this morning.
The pathfinding in FS has always been atrocious – experienced players pretty much have to use shift all the time to bypass it. It’s a pain in the ass. Here’s a great example of it going wrong:

The reason pathfinding sucks so much is that my algorithm for it is terrible – it splits the levels up into a grid, each square about the size of a unit. It then checks each square for obstacles. It’s a really innaccurate representation of the level.
This weekend I was reading up on advanced pathfinding stuff, and considering using some kind of Navmesh with movement polygons. Then I was hit by a flash of inspiration – the only thing that matters in FS is corners. If you ever want to make a path in FS, you only ever use the corners to get there – the only points I need in my nav-graph are the corners! Here’s my code for identifying the corners in action:

As you’ll know if you’ve written A* before, the algorithm needs to know how all the navigation nodes are connected. Here’s the same level with that info:

The nav-graph for this level is pretty simple – here’s a more normal one:

Yikes. Lucky computers are fast at this sort of thing! Here’s the same level that the initial algorithm got wrong, but with the new algo I knocked up this morning:

Perfect. You guys can play around with this pathfinding right now – the download is here.
Lots more UI improvements to come.
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Wednesday, August 4th, 2010
Server up – was a screw up at our ISP, apologies to everyone effected.
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Tuesday, August 3rd, 2010

Hey guys. Our ISP is currently down – I’m trying to get through to fix it.
Ian
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Sunday, August 1st, 2010

Hey guys.
I have returned from honeymoon. My wedding day was truly wonderful – much better than I could possibly have imagined. The honeymoon (we went to Lake Garda, Florence, and Chianti in Italy) was very relaxing and I feel refreshed and ready to fix the UI! So I shall do that.
I read some books while away, here’s a quick summary of what I thought.
The Star Fraction by Ken Mcleoud: Good, if a bit rambling and boring at the end.
The Stone Canal by Ken Mcleoud: Extremely good – well reccomended
Fairyland by someone: Pretty interesting but it’s dated a bit.
Empire of Light by Gary Gibson: Really, really terrible. The trilogy started off promisingly with Stealing Light, but the second and third books are just awful.
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