Patch beta released

Patch beta released

Hey guys.

 

You can download the windows patch beta here:  www.mode7games.com/julyPatch.exe

 

PLEASE NOTE: this is for the NON STEAM version.  If you would like to test the patch with Steam you may by pointing that installer to your steam FS directory (usually program files x86/steam/steamapps/common/frozen synapse) – however this will stop achievements until you revert or until you install the Steam specific patch coming next week.

 

I’m sorry this has been so long coming – we’ve wanted to fix a lot of things, and have spent a lot of time on the servers as well.

 

Please report ALL problems with the patch to http://forums.mode7games.com with the word PATCH in the title.

 

Here’s a change list:

 

(Please note – ELO is a server-side patch due next week.  We are working on youtube and stacking issues and the ATI bug currently, they will be in the final patch.)

 

Tournament system: you can now create tournaments from within FS.  This is the headline new feature of the patch, and shoud lead to a lot more tournament play.  It’s also designed to give a great FS experience at a LAN party – you can easily put everyone at the LAN into a tourny and have an all-play-all mini-championship.  We will be working with Meneth (who runs the DGL tournaments) to improve this feature, adding requested features.

Traffic light changes (these have been live on UK1 for a few weeks now, with positive reports):
– If you go to Green, behavour is as before – the system will attempt to match you with someone who wants the same gamemode as you, but will find you a game of a different type regardless.
– If you go to Yellow, you will only be given a game when someone else wants the same mode as you.
– Red is the same.
– Also, we have dramatically reduced the number of challenge messages you get while on red.

Emailing now works with email addresses with unusual characters in them.

Multiple illegal characters are now banned from usernames.

Multiple server side fixes and changes

Die In A Fire Steam Achievement is fixed

Several small menu changes

Fixed a ‘sploit which allowed you to start units in illegal zones in bidding modes.

Link to the Game Page now exists in the Match Results window

Game mode names display properly in the active games window

“v” LOS indicator now works with an order selected.

Hostage plans must end in an exit zone before you are allowed to commit.

Searches for player names using the wrong capitalisation now works.

Fixed a small “levelled up” message bug.

If you hit Level 3 and you have never changed your game mode selections, all dark modes are automatically selected.

Some protection over ordering the wrong team (this happens all the time) has been put in place.  You will be warned if you do not order all of your troops.

Fixed incorrect turn number in Active Games window.

Fixed being able to open Game window in tutorial.

The PRIME button is not longer visible when you have already committed a turn in a game.

When you search there is now a server loading message.

There is a subtle sound notification when a new turn comes in and you have FS minimised.

You can now watch an entire match through without turn stops by pressing ‘w’ or by finding the button in the Game window.

Post match result screen now shows negative points if you lost the match

Game ID is now shown in the Game menu.

You can delete plan elements through the toolbox window now – this allows you to play FS wholly with the mouse.

Belacqua typo in tutorial

Marco Senn didn’t have a space in his name in the credits!  We have fixed this egregious error and we apologise unreservedly.

Charge games now count towards scoring.

Fixed mysterious, non-specific problems with adding friends.

Mission 13-3 had a small bug we fixed.

You can no longer drag rocket or grenade aims or the v line outside the game zone.  This was causing errors.

Remarkably, selecting “Check” from the orders menu, and using ctrl + left click (the shortcut for Check) produced different kinds of Check order.  This has been fixed.

Mac users and other people without right mouse buttons can now open the orders menu with the ‘o’ key.

Crashing on quit has been fixed.  We think.

You are now included in the Daily Rankings.

You are not allowed to drag units into walls during deployment.

If for some reason the AI process can not be contacted, the game no longer hangs on loading single player games.

Protection against crashing in computers which can’t handle the menu backgrounds added.

Share Skirmish Settings and Import Skirmish Settings windows can no longer be lost behind other menus.

fixed a crash in C18m4

Disputed boxes will now be seen if they spawn on a unit.

Paul dealt with a lot of typos.

Tournament system: you can now create tournaments from within FS.  This is the headline new feature of the

patch, and shoud lead to a lot more tournament play.  It’s also designed to give a great FS experience at a LAN

party – you can easily put everyone at the LAN into a tourny and have an all-play-all mini-championship.

We will be working with Meneth (who runs the DGL tournaments) to improve this feature, adding requested

features.

Traffic light changes (these have been live on UK1 for a few weeks now, with positive reports):

If you go to Green, behavour is as before – the system will attempt to match you with someone who wants the same

gamemode as you, but will find you a game of a different type regardless.

If you go to Yellow, you will only be given a game when someone else wants the same mode as you.

Red is the same.

Also, we have dramatically reduced the number of challenge messages you get while on red.

Emailing now works with email addresses with unusual characters in them.

Multiple illegal characters are now banned from usernames.

Multiple server side fixes and changes

Die In A Fire Steam Achievement is fixed

Several small menu changes

Fixed a ‘sploit which allowed you to start units in illegal zones in bidding modes.

Link to the Game Page now exists in the Match Results window

Game mode names display properly in the active games window

“v” LOS indicator now works with an order selected.

Hostage plans must end in an exit zone before you are allowed to commit.

Searches for player names using the wrong capitalisation now works.

Fixed a small “levelled up” message bug.

If you hit Level 3 and you have never changed your game mode selections, all dark modes are automatically

selected.

Some protection over ordering the wrong team (this happens all the time) has been put in place.  You will be

warned if you do not order all of your troops.

Fixed incorrect turn number in Active Games window.

Fixed being able to open Game window in tutorial.

The PRIME button is not longer visible when you have already committed a turn in a game.

When you search there is now a server loading message.

There is a subtle sound notification when a new turn comes in and you have FS minimised.

You can now watch an entire match through without turn stops by pressing ‘w’ or by finding the button in the Game window.

Post match result screen now shows negative points if you lost the match

Game ID is now shown in the Game menu.

You can delete plan elements through the toolbox window now – this allows you to play FS wholly with the mouse.

Belacqua typo in tutorial

Marco Senn didn’t have a space in his name in the credits!  We have fixed this egregious error and we apologise unreservedly.

Charge games now count towards scoring.

Fixed mysterious, non-specific problems with adding friends.

Mission 13-3 had a small bug we fixed.

You can no longer drag rocket or grenade aims or the v line outside the game zone.  This was causing errors.

Remarkably, selecting ctrl + left click

The o key opens the orders menu

Crash on quit

Include yourself on friend daily rankings – http://forums.mode7games.com/viewtopic.php?f=25&t=3145

Problems with stuck-in-wall – http://forums.mode7games.com/viewtopic.php?f=25&t=3136

Need a longer player name field for the active games menu – http://forums.mode7games.com/viewtopic.php?

f=25&t=3114

YouTube problem with high res – http://forums.mode7games.com/viewtopic.php?f=25&t=3148 Added warning

about this to the youtube dialog

If for some reason the AI process can not be contacted, the game no longer hangs on loading single player

games.

Protection against crashing in computers which can’t handle the menu backgrounds added.

Share Skirmish Settings and Import Skirmish Settings windows can no longer be lost behind other menus.

Steam achievement bugs – http://forums.mode7games.com/viewtopic.php?f=25&t=3190 – Bin replicate.  use

“resetAchievements();” to reset to keep checking.- you have to click GET RESULT before you get these

achievements

fixed a crash in C18m4

Disputed box can spawn ON a unit and never be seen. – Bin THOUROUGHLY TEST THIS – FIXED

Also these, http://forums.mode7games.com/viewtopic.php?f=25&t=2638 <presume you can handle this>

Add wiki link to motd and manual:  http://fs.error420.com/wiki/Main_Page –  I don’t have control of the MOTD, innit

Add that o opens the orders menu in the tutorial – needs to be done in SEVERAL PLACES – needs testing

20 Responses to “Patch beta released”

  1. Lance_Lake:

    Any chance we can have it so when you have a match going and the other person doesn’t move in (let’s say.. 3 weeks), they are marked as a loss?

    I now have 3 games that I’m winning and I’ve been waiting for my opponents to move so I can win the game. But they don’t. They just leave it.

    Either that or perhaps a limit on how many games you can have going to prevent this abuse?

  2. Ian:

    Hey Lance, thanks for the comment.

    This is being introduced next week.

    Ian

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  5. Castruccio:

    Can people who download the new patch still play with people running the previous version of the game?

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  9. Phil:

    What is “ELO”?

  10. Scoregraphic:

    For a definition of ELO visit: http://en.wikipedia.org/wiki/Elo_rating_system

  11. Diddums:

    Any chance of a “Pitch Black” option in a future patch? For Extermination specifically, it’d be nice to NOT know the opponent’s starting position.

    I know, it’s even less like chess and more tactical, but the option would be appreciated.

  12. Scoregraphic:

    Diddums, I think it can be selected already in “Advanced setup” screen (vis mode). I didn’t test it though, but “Only on sight” should do. See http://fs.error420.com/wiki/Advanced_Setup for further information

  13. Pjotr:

    So will the Steam patch be online today?

  14. dog:

    Patch still hasnt came to steam =[

  15. dangler:

    any word on that steam patch? any true word, cause you said “today” a few times now.

  16. walker:

    Yes, any word from Valve on the Steam patch? It’s been about three weeks since the projected time….

  17. Shirna:

    I cannot steam the patch. Help please..

  18. Ian:

    Hi Shirna.

    The patch will be released on steam sometime this week – I’m sorry for the delay.

    Ian

  19. Samuel:

    I just started playing the game and I instantly got challenged by two different people. I haven’t seen any way to actually avoid/end those two matches. I’d rather not play against another human being before I’ve actually had the chance to learn to play the game. Will those games end automatically if no one has made a move in them or will I get a loss reported in my statistics if I don’t quickly learn the game and start playing against them? Actually, I’d like to avoid random challenges from unknown people altogether. Maybe I’ve just been blind and missed a game setting somewhere. (?)

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