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Archive for the 'News' Category

New update due today which will fix (hopefully) crashes

Thursday, March 11th, 2010

Hey guys.

A big thanks for everyone working through this new beta – we’ve had quite a few crash bugs and those tend to be very annoying. I’m uploading a new beta this afternoon which will address quite a lot of these issues.

What a fun period this is

Wednesday, March 10th, 2010

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Greetings from the trenches.

We’re working non-stop on bug fixes, crash fixes, inserting sounds, designing sounds, changing ui elements, graphics stuff, everything. It is hard.

Seven Hundred Synapse Games Completed

Tuesday, March 9th, 2010

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I was checking out the database today, and found that over seven hundred genuine competitive games of Synapse have been completed since the first beta began in August. Of those, over five hundred involved no members of the core Mode 7 team.

The vast majority of these games were played in the last 6 weeks, or in August and September – there wasn’t much action between October and January.

I think that’s not bad!

Small crash fix released

Tuesday, March 9th, 2010

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Hey guys.

A small update has been released to address a crash issue Lyx reported last night. The fix is available through the updater, or by a separate download I can give you in irc.

New beta version released

Monday, March 8th, 2010

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It is here! Use the auto-updater if you can, or download from the original location if not. If you’ve forgotten where that is, come and ask me on IRC.

Mac build will be available later today.

Monday afternoon

Monday, March 8th, 2010

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The new beta will in fact be available today, hopefully in a couple of hours. This has loads of new features in but plenty of rough edges as we still have a lot of graphical glitches.

Monday morning

Monday, March 8th, 2010

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I believe the podcast will be up today – Bin just needs to upload it.

The new Synapse beta should be out tomorrow, and I say that with a greater degree of assurance than I usually do. We are taking the game to Reading University on friday to be play-tested by a load of students and it needs to be stable, so I’m going to be asking as many people as possible to come on and help me test the beta while there’s still time to fix bugs. This really is a significant update, I hope you guys like it.

(On a side note, this beta will do away with the auto-updater).

I played a load of PixelJunk Shooter on my PS3 last night and really really like it.  It’s the control system of a side-scrolling shooter twinned with the mechanics and ethos of a platformer, and I strongly recommend you try it out.

Spuff #111

Sunday, March 7th, 2010

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The blog’s been very quiet recently – I’m sorry about that. We’re working very hard on getting the game to the next level in terms of presentation, usability, and polish; and that tends to mean I have less time to post here. There will be a new beta soon, and it will be a big step forward in almost every direction. There will probably be a few new bugs though.

We did record a podcast last week and it will be up at some point.

I will never, ever buy Global Agenda

Thursday, February 11th, 2010

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From Eurogamer:

If Hi-Rez is trying to sell its game to some as a straight shooter, the bigger problem with the PvP and PvE (besides the fact that all four of the classes have trouble shooting straight) is the lack of control you have over your game. You can’t simply drop into a match, you have to spawn in Dome City, make your way to the Mission select terminal and then join a queue for either PvE of a certain difficulty or PvP. There is no filtering the matches you’ll join in any way, no choosing the map, and in PvP there’s no picking which of the five game types you’ll end up playing.

To play this shooty game I have to log in, walk to a <something>, then wait in a QUEUE??

Quick update

Tuesday, February 9th, 2010

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There’ll be a new beta update this week, and it’ll include some juicy stuff including some serious usability tweaks… and a new game mode!  Yes.