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Archive for the 'News' Category

Expansion going into closed beta next week

Sunday, February 12th, 2012

expansion-going-into-closed-beta-next-week

We’ll be starting a beta DLC server and handing out a DLC beta to a very few people next week.  The features that are currently in beta/alpha are:

 

- New unit

- New game mode

- Mutators

- Existing campaign playable in co-op

- Hotseat (this will be available to all, not just the DLC, but it’s being tested in the DLC beta atm)

- Timed turns.  Might not be in this week, maybe next

 

The discussion of 2v2 and 2vAI was very even – almost exactly 50% either way.  So we’re going to do both.  But we can only do one for this DLC, and I’ve gone with 2vAI.  I’m sorry for those who will be dissapointed, but we have made the *entire* existing campaign co-op, along with adding a load of new missions too.  We’ve been testing co-op in house and it’s really great.

How did we get here? Can you imagine this sequence of events?

Friday, February 10th, 2012

how-did-we-get-here-can-you-imagine-this-sequence-of-events

How did we get here?  Can you imagine this sequence of events?

- A man made fifty million dollars from a game he made completely on his own.

- That man, jokingly, offered to fund an old industry legend’s next game.

- This was a major news story.

- There is a service which allows you to ask people for money for something you haven’t even started doing yet.

- The old industry legend – thoughtful from the offer from the man – decided to take a punt on this service.

- The service got people to raise over a million in less than two days.

This new online economy for things which have no per-unit cost is evolving at an incredible pace.

In twenty years we’ll have worked out the right way to do this.  It’ll be standard.  And we’re going to be telling our kids and grandkids about the day Notch inspired Tim Shafer to try Kickstarter.  The day everyone decided to stop asking one person for a lot of money, and instead ask a lot of people for a bit of money.

I’m so excited to be part of it.

PC Gamer US loves us!

Thursday, February 9th, 2012

pc-gamer-us-loves-us

We are #68 in their top 100 PC games of all time, and we are their strategy game of the year.  Just too awesome.

Bug in non-steam versions of the new patch

Wednesday, February 8th, 2012

bug-in-non-steam-versions-of-the-new-patch

Guys we have a bug in the non-steam new versions which brings up the “there’s been a problem…” dialog in multiplayer games when you try to commit a turn in which you dragged out a time handle on the first waypoint of a plan after turn 1.

 

We are working on a fix to go through the new auto updater soon – today or tomorrow.

 

Sorry about this, and thanks to MadDogMcFie for helping us track it down.

Please vote for Frozen Synapse in the IGF 2012 Audience Awards!

Wednesday, February 8th, 2012

please-vote-for-frozen-synapse-in-the-igf-2012-audience-awards

Here’s something we really need help with – if you have a sec, please go here and vote for FS in the Audience Awards.

We would really appreciate it – there is such strong competition this year and we would love to come away from the IGF with something!

New update live

Tuesday, February 7th, 2012

Our new update is live.  We may have a few teething problems so please bear with us, and put any bug reports here or at the forums.

 

James will put up a changelist later today.

2vAI or 2v2 ?

Monday, January 30th, 2012

2vai-or-2v2

I can probably only do one of these for the DLC.  Please tell me which one you’d like!

Hotseat

Saturday, January 28th, 2012

I managed to get a lot of Hotseat done on friday.  We’re hoping to launch it for everyone in the next week or two.  Here are a couple of screenies (my Esteemed Colleague has not prettified them much yet):

 

 

Hotseat and twitter

Friday, January 27th, 2012

hotseat-and-twitter

UK1 is down right now for an upgrade for the upcoming patch.  It should be back up within an hour.  When we post the patch you’ll immediately have access to the new Open Challenge system.

 

Do follow me on twitter for server and other game updates: @IanHardingham

 

We’re putting offline hotseat in the game for both PC/OSX/Linux and iPad versions.  That is what I’m working on today!

Frozen Synapse Postmortem

Wednesday, January 25th, 2012

frozen-synapse-postmortem

I wrote about the entire dev process on Frozen Synapse for Gamasutra here. Thanks to everyone at Gama for letting us write on there – it’s always very cool.